It often feels like the "pool being dragged down" in chain games is not due to hacking or lack of players, but because inflation is too smooth, and the output is too strong: every day there's new content, every day you have to sell, and in the end everyone becomes just workers earning tokens, who still wants to truly spend… The new money coming into the pool isn't enough to cover the losses, liquidity becomes thin, prices fluctuate sharply, and everyone's mentality collapses faster than expected.



Recently, I've seen some old projects revive with the same flavor, just changing the narrative but not the underlying incentives, and eventually it circles back. To put it simply, the output should ideally be "useful," otherwise it's just accelerating the depletion of confidence. Now on L2, they compare TPS, fees, and subsidies every day; subsidies are essentially short-term inflation too. Winning in words doesn't necessarily mean the pool can last long… I'll just keep a small position for now, don't get too caught up.
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