Lately, I've been looking at the pools in blockchain games, and it's really like watering succulents too much: daily output is pouring out, inflation rises, the coin price can't hold up, and everyone can only sell faster. The pools look lively but are actually becoming emptier. To put it simply, if the output isn't coming from genuine consumption/payment, but from new people taking over, then it's a slow leak.



These days, new L1/L2s are starting to offer incentives to attract TVL, and old users complaining about "mining and selling" really resonate with me... Incentives aren't inherently bad, but when the layered returns stack up too much and risk isolation isn't well managed, it ultimately results in a mess. Tonight, I'll first revoke the authorization of a few game-related contracts and also note which pools' outputs are starting to look abnormal.
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