I just tried a chain game—mainly to see where its economic model is really getting stuck. Words like data availability, ordering, and finality sound scary, but put simply, it’s one line: whether your actions are recorded correctly, whether the order is right, and whether you can make changes. I tried it once and found that chain games usually “collapse” not because the game itself is bad, but because the studio grabs control of data ordering, finality is delayed, and then inflation and the token price spiral down together. Anyway, I’m not touching any projects where transaction ordering isn’t transparent—on-chain data has to be something you can check yourself; otherwise you won’t even know how you were buried.

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