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These days, I’ve gone back to check out a few more blockchain game pools, and it feels like looking at a faded collage: at first, the colors are bright, but then it all relies on constantly “producing” to keep going, and as inflation rises, the reward tokens become cheaper and cheaper, while the money coming in can’t keep up. The pool is like a leaky bucket—more filling just makes it emptier. Honestly, if the output isn’t generated from real consumption, it’s just taking future buyers’ money early to give out candy, and sooner or later, it will collapse under its own weight.
By the way, it reminds me that the current NFT royalty war is also about the same issue: creators want sustainable income, secondary markets want smoother liquidity, but both get stuck on “who pays for this ongoing cost.” Anyway, when I look at blockchain games now, I focus on two things: whether inflation can be reduced, and whether players are willing to stay even if they’re not mining… otherwise, no matter how good the skins look, they won’t last long.