Lately, watching that "mining output to fund pools" approach in blockchain games really gets me more and more annoyed: producing a high output is basically opening the floodgates for inflation, coins keep being issued, but the consumption side can't keep up. The pool looks lively on the surface, but it's actually being drained slowly. You think you're earning rewards, but in reality, you're just selling to a group of people who are selling back to each other. When liquidity thins out, slippage directly teaches people a lesson, and it also conveniently feeds the sandwich party... I criticize it every time I see it.



Forget it, let's speak plainly: a pool either has people continuously spending money (buying items / paying entrance fees / upgrading and destroying), or it can only rely on new players' money to sustain itself. When attention shifts, meme hype and celebrity shoutouts come, everyone rushes to chase the excitement, and the blockchain game pool immediately collapses. Veteran players advising newcomers not to take the last hit is no act; don’t mistake "high output" for benefits—most of it is just an accelerator. Anyway, I now prefer to watch consumption before output; otherwise, I’d rather not touch it.
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