In the past couple of days, I’ve been looking at a few DAO proposals. On the surface, they’re about “increasing participation,” but on closer inspection, they’re really redrawing the lines of power: who can submit proposals, who can receive subsidies, and whose votes are “cheaper.” A lot of people only focus on the voting results, but I care more about how incentives are embedded into the rules—so that, in the end, it pulls everyone’s behavior toward the same direction. Put simply, a proposal isn’t an opinion; it’s game design.



And about the recent testnet incentives and points setup—everyone’s guessing whether the mainnet will issue tokens. I understand that, but once a “set expectation” is written into the system through the proposal, it becomes very hard to turn back later. What I don’t regret is that before every vote, I always ask one question first: isn’t this rewarding contributions—or buying loyalty? Let’s start with that.
View Original
This page may contain third-party content, which is provided for information purposes only (not representations/warranties) and should not be considered as an endorsement of its views by Gate, nor as financial or professional advice. See Disclaimer for details.
  • Reward
  • Comment
  • Repost
  • Share
Comment
Add a comment
Add a comment
No comments
  • Pinned