Recently, I’ve been looking at that “gold-farming pool” setup in blockchain games. Put simply, it’s still just inflation plus output slowly killing itself: the tokens they hand out every day are absurdly high, while demand is propped up by only one thing—pulling in new users. The result is that the token price falls, the payback period stretches out, and more people rush to exit faster. The “pool” becomes like a leaking bucket—the more you try to patch it, the emptier it gets. The team also loves using “increasing output” and “new dungeons” as painkillers, but really they’re just swapping the skin on inflation and continuing to pour it in.



By the way, public sentiment is now tying ETF capital flows, US stock risk appetite, and crypto price movements together to interpret the market… It sounds lively, but when you get down to these small blockchain game economies, they simply can’t withstand a wave of emotional hype. That’s it for now—I’m going to go revoke the permissions I previously messed up and granted at random.
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