Recently, I came across the idea of collecting royalties based on land friction in the secondary market. To be honest, I feel quite conflicted about it: on the creator side, having no royalties really feels cold; on the buyers and sellers side, being forced to give a cut feels like being "bound to consume." But after thinking calmly, royalties shouldn't rely on the conscience of the exchange; if the rules change, everything collapses... Instead, creators need to think clearly: are you selling the work itself, or the subsequent services/community/updates? Don’t pin all your hopes on "getting a cut every time it changes hands."



Plus, recently, some regions have increased taxes and tightened compliance, causing deposit and withdrawal expectations to fluctuate like coffee concentration—sometimes deep, sometimes shallow. Everyone will choose the "lowest cost" route, and soft constraints like royalties are more easily bypassed. Anyway, now when I look at projects, I care more about: besides royalties, do you have other ways to make people willing to stay with you long-term? That’s all for now.
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