Recently, I came across a few blockchain game pools again. The initial impression was pretty good, but later it turned bitter, like tea that’s been steeped too long. To put it simply, the problem isn’t complicated: the output is sprayed out daily, but the consumption can’t keep up, and the more tokens there are, the more the real money in the pool is gradually diluted. In the end, everyone rushes to exit, leaving only a cup of bland, tasteless “rewards.”



Right now, I’m focusing on two things when looking at blockchain games: whether the newly generated items have real consumption (not the kind of self-recycling where “just upgrade to mine better”), and whether the external money coming in relies solely on new users. Recently, the airdrop season also feels similar; task platforms are cracking down more and more on anti-witch activities, and the points system is forcing the grifters to act like clocking in at work… It’s lively, but inflation isn’t going to soften just because you’re diligent about clocking in. Anyway, I’ll take it slow, grid where I can, and don’t get burned by the hype of “high output.”
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