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There's a moment that perfectly captures the absurdity of modern crypto gambling. Drake, the Canadian rapper, loses $3 million in Bitcoin within 82 minutes playing online slots. His balance plummets from $3.5M to $420K. Then, as if on cue, a man in a black T-shirt and AirPods materializes on the stream—Ed Craven, the billionaire co-founder of Stake casino and the streaming platform Kick. Craven watches from Melbourne, tells Drake the games are "terrible," suggests a switch to Speed Roulette, and suddenly Drake's luck reverses. He wins $800K. Then another $800K. By the end of the session, his balance rebounds to $2.2M. This isn't just a gambling win. It's a masterclass in platform manipulation wrapped in entertainment.
Stake isn't your typical online casino. It's a billion-dollar crypto gambling empire operating in legal gray zones across the globe. With minimal KYC requirements, it processes an estimated $10 billion monthly in bets and maintains at least 127 million monthly visits. The platform sits at the intersection of cryptocurrency's promise of freedom and its darkest potential for exploitation. And at the center of it all is Craven—a former RuneScape gambler who turned virtual gold trading into a global gambling operation.
The origins are almost quaint. In the early 2010s, Craven and a teenager named Bijan Tehrani were making money by betting on RuneScape battles and converting virtual gold to real cash via PayPal. When PayPal started cracking down, they pivoted to Bitcoin. By 2013, they'd launched Primedice, a Bitcoin dice gambling site that exploded overnight. "I'm officially hooked on gambling," one user wrote after doubling their money. Within a week, Primedice was profitable. But U.S. regulators were watching. A lawyer advised Tehrani to shut it down. Instead of closing shop, Craven and Tehrani pivoted again—this time to Stake.
Stake launched in August 2017 with a promise: "Completely No KYC." Blackjack, roulette, dice games, all Bitcoin-based. Within months, it had over 100,000 monthly players. The platform's stake casino net worth grew rapidly, especially after 2021 when Craven founded Kick—ostensibly a Twitch alternative with a "free speech" philosophy. In reality, Kick became Stake's marketing arm. The two companies share the same parent (Easygo), overlapping executives, the same Melbourne office, and now, the same army of influencers.
That's where people like Drake and Adin Ross come in. By 2024, Ross had received at least 26,000 ETH ($78 million) from Stake over roughly three years. Drake's wallet receives $45-50 million weekly in cryptocurrency—sometimes $190 million in a single week. These aren't just sponsorship deals. According to former Easygo employees and Stake insiders, many streamers use platform funds, not their own money. Their "wins" are essentially paid performances.
But the real victims aren't the millionaire influencers. They're people like Chris, a Swedish teenager who created a Stake account at 15 with no age verification required. By 17, he was depositing $10-40K weekly in Bitcoin while sitting in school. Craven personally managed his account as a VIP, even increasing his betting limits when Chris complained about losing too much. Over seven years, Chris lost approximately $1.5 million in cryptocurrency on Stake. When he requested self-exclusion multiple times, the platform enforced a 24-hour cooling-off period, then Craven would simply reactivate his account or create a new one for him using the same wallet.
This pattern repeats across thousands of accounts. Stake's own employees reported that the company's social media inbox was flooded with suicide threats from problem gamblers. Yet the platform continues operating with impunity, licensed in Curaçao—a Caribbean island with minimal regulatory oversight. The licensing fee there? Around $12,500 per violation. For a platform processing $10 billion monthly, that's pocket change.
Meanwhile, Craven lives in a $56.8 million Melbourne mansion surrounded by Land Rovers. He's faced at least ten class-action lawsuits in the U.S., with allegations ranging from targeting minors to using manipulated odds favoring influencers. Bloomberg's analysis of 1,500 hours of livestreams found that Drake's major prize frequency on Easygo games was twice that of other players. On third-party games, his win rate was average. The pattern holds for other top streamers too.
When asked about these findings, Stake denied everything. The company refuses to share player win rates, payout data, or odds information. It claims the "prize" metric is arbitrary and that comparing win rates "ignores the mathematics of the games." This is the standard response: deny, deflect, delay.
Regulators are beginning to push back. The UK Gambling Commission forced Stake to close operations there. The FTC strengthened influencer marketing guidelines, requiring clear disclosure of material connections. California's attorney general called Stake's U.S. sweepstakes operation "a gambling scam with destructive impacts." But enforcement remains fragmented and slow.
Chris eventually quit gambling in November 2024 after seven years of losses. He installed apps to block gambling content. Yet he still earns hundreds monthly in referral income from people he once encouraged to sign up—a constant reminder of the damage he helped enable. His legal case in Curaçao remains unresolved. He knows that if he hadn't lost those cryptocurrencies to Stake, they'd be worth $15-20 million today.
Drake, by contrast, briefly paused streaming after criticizing Stake for refusing to let him withdraw funds. Then he came back, announcing he'd share 10% of his "winnings" with viewers. His Kick bio still reads: "Been roasted by Eddie since 2022." It's unclear whether he's joking.
The story of Stake casino net worth rising to billions while destroying individual lives reveals something uncomfortable about crypto culture: the technology promised liberation from traditional finance, but instead enabled new forms of extraction. The players aren't casino operators or regulators anymore. They're influencers, streamers, and the platforms that profit from their reach. And the house—Craven's house—always wins.