Recently, I looked at a few more blockchain game pools, and honestly, it's just "producing too quickly" and killing itself. Every day, a bunch of coins are being distributed, and players' first reaction isn't to upgrade/spend, but to sell quickly to recoup their investment, and the selling pressure keeps growing; the project team can only keep increasing production to "stabilize confidence," resulting in inflation chasing liquidity. The pools look lively, but in reality, they're being drained.



By the way, I saw everyone arguing about miner/validator income, MEV, and the fairness of transaction ordering... I think retail investors' frustration can also be applied to blockchain games: the "revenue" you painstakingly earn is ultimately competing with faster sellers and those who understand the rules better for an exit, it feels like it's all arranged.

Next time, I might focus on whether the "consumption side" is driven by real demand; if there's no consumption, I'll avoid it. When you judge the health of a blockchain game economy, what do you usually look at first?
View Original
This page may contain third-party content, which is provided for information purposes only (not representations/warranties) and should not be considered as an endorsement of its views by Gate, nor as financial or professional advice. See Disclaimer for details.
  • Reward
  • Comment
  • Repost
  • Share
Comment
Add a comment
Add a comment
No comments
  • Pin