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Recently, I looked at a few more blockchain game pools, and honestly, it's just "producing too quickly" and killing itself. Every day, a bunch of coins are being distributed, and players' first reaction isn't to upgrade/spend, but to sell quickly to recoup their investment, and the selling pressure keeps growing; the project team can only keep increasing production to "stabilize confidence," resulting in inflation chasing liquidity. The pools look lively, but in reality, they're being drained.
By the way, I saw everyone arguing about miner/validator income, MEV, and the fairness of transaction ordering... I think retail investors' frustration can also be applied to blockchain games: the "revenue" you painstakingly earn is ultimately competing with faster sellers and those who understand the rules better for an exit, it feels like it's all arranged.
Next time, I might focus on whether the "consumption side" is driven by real demand; if there's no consumption, I'll avoid it. When you judge the health of a blockchain game economy, what do you usually look at first?