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Recently, several blockchain game pools are again stuck in the old routine of "no one plays, so just increase output," essentially inflation running on top of production. In other words, players aren't earning value; they're just gaining newly issued tokens. At first, the APR looks quite attractive, but then selling pressure piles up, and if the pool isn't deep enough, it's like walking on thin ice—slip twice and it cracks: price drops → more people mine and sell → prices fall further, leaving only task-completing bots competing with each other.
My current judgment on blockchain game economics is not to focus on the story first, but on two things: whether the output comes from real consumption/payment (even if very small), and whether the new tokens have a stable exit (not just "there will be one in the future"). Without an exit, don't expect an "optimization model" to save it.
By the way, recently modular/DA layer narrative developers are quite excited, while ordinary users look confused. I also feel a bit overwhelmed by too much information... My filtering method now is just one sentence: first ask, "Who is paying for this demand?" If you can't answer, just set it aside to avoid being dragged along by inflation models.