Damn, have you noticed that those “coincidental” transfers from chain game project teams are actually written on-chain very clearly? This morning I dug into a chain game project that’s about to be dead, and found large token holdings in its treasury: every time, they first transfer to an intermediary address, then move into exchanges in several batches. On the surface it looks like “liquidity management,” but all the timing is perfectly locked in just before the game’s in-game economic data starts to decline. Plainly put, the project team runs first—once retail users realize the price is spiraling, the studio has already cashed out. The chain game inflation issue really isn’t something you can fix just by changing a “production cut in half”; the underlying logic is that the project team itself is acting like the studio. Anyway, when I look at on-chain transfers now, if the route includes a three-step path like “personal wallet → new contract → exchange,” I basically already know what’s going on. Don’t ask me how I know—I’ve been screwed too many times, so I get it naturally.

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