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Hey, I just saw a project push a forced royalty, and the community is arguing like a street market.
Seriously, sometimes I feel like the term “creator economy” makes it sound like artists are the protagonists—but once you get to the secondary market, every buyer thinks they’re the god, and royalties feel like charity. It’s pretty divisive.
On the flip side, those who urge that “royalties must die” say they’re all about a free market, but what they really want is to swallow all the pricing power into their own mouths.
I get that creators want to regain some agency, but don’t fantasize that a contract alone can sustain a fairy tale. There was a governance vote in a certain DAO before—royalty disputes led to the core group walking out, and the team was gone. So who are you even asking for royalties from then?
And there are also the modularization and DA-layer narratives—developers hype them endlessly, while ordinary users listen and end up looking like, “Okay… and then what?”
Anyway, in this space right now, the scarcest thing isn’t the tech—it’s the moment when users genuinely are willing to pay for value.
That’s it for now. People who get emotionally extreme often forget that fluid itself also has its own flow rate.