I just checked some pool data for a chain game. The production speed is almost three times faster than the consumption speed, and the price is soft like a water-injected bread. A lot of projects start out pretty lively, but once the inflation model kicks in, retail users mine, then cash out and leave, and big holders slowly withdraw liquidity as well—until all that’s left is an empty shell doing laps there. To put it plainly: if there’s no balance between production and consumption, even the prettiest economic model is just paper-thin. The recent back-and-forth over NFT royalties has been pretty interesting too—everyone’s arguing about the trade-off between creator income and secondary liquidity. It’s the same in chain games: if nobody is willing to take the asset off your hands, then even higher yields are just fake. We’ll talk again next time.

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