I just took a look at the pool data for a certain chain game, and honestly it left me feeling something. The output inflation is just way too aggressive. Players grind for gold like crazy; the amount of tokens in the pool keeps stacking up, yet the price keeps dropping all the way. Plain and simple: the printing press is running too fast, and it feels like the paper turns into worthless trash. My roommate walked by, glanced at it, and said, “Isn’t this just an ‘easy money printing contest’? Whoever runs faster gets to be first, and whoever runs slower ends up as the bag holder.” 😂



Lately, the whole NFT royalty thing has been making a lot of noise too. There’s definitely some tension between creators and secondary-market liquidity. The logic is pretty similar: for a chain game’s pool to stay stable, you need a balance between issuance and consumption. Otherwise, even a great game can’t withstand everyone wanting to “cash out and run.” Anyway, my own habit is: when I see a pool like this, I put it off first. I’d rather move slower than chase that kind of “if you don’t buy in today, it’ll be gone tomorrow” rhythm. I’m a country person—slow simmering is what makes it tasty.
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