I just turned over the pool in a chain game— the token output vs. inflation ratio is really a bit ridiculous. The amount of tokens released each day, based on the current burn rate, would take half a year to digest. You can clearly see that the pool depth is being diluted. To put it bluntly, this design is basically meant to let early players cash out through their production, while later buyers who get stuck holding the bag can only tough out the inflation. And thinking about it, the small amount of ordering fees that miners and validators have been making via MEV has also been criticized by retail users—at the core, it’s all about whether the economic model’s “who benefits, who pays” gets sorted out. Anyway, personally I think for a chain game to really work, production and demand need to be dynamically linked; otherwise, even the best visuals can’t hold up a pool collapse.

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