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The debate around royalties has been going on for so long, and it really comes down to one sentence: creators want to eat, platforms want traffic, and buyers think, "I already bought it, why should I pay you extra?"
It's pretty normal. I've bought a few zero-value little pictures myself, and later, when the platform turned off the royalty switch, the project team went silent instantly. At that time, I felt that this model was never firmly rooted—it all relied on people's goodwill, and goodwill... is quite expensive on-chain.
Now looking at those modular, DA-layer new things, developers are talking nonstop. I ask a few friends, "How do you actually use this?" They pause for three seconds and say, "Wait, I'm also waiting for the docs." The higher the tech stack, the farther ordinary people are from the scene. The royalty issue is also like this—we haven't even figured out "who should get paid" before we start talking about "how to split it more automatically."
But it's not all that depressing. Some small tools are starting to try subscription models, membership NFTs. The shell is pretty hard. I cracked one open, the juice was just average, but at least it's not the "sell and run" old path. Let's leave it at that—test what you can, and for what you can't... forget it, wait for the next shell.