Last night, I stumbled upon another blockchain game pool that was collapsing very quietly. People say on the surface, “adjust the economic model,” but really it comes down to inflation moving too fast and the output being too insubstantial. It’s fairly easy to pull people in early by issuing tokens/giving out items—but as soon as the “output” is just mindlessly clicking, new users can’t keep up, and the pool turns into a leaky bucket: you’re desperately pouring in on one side while it runs faster and faster on the other. This is the third time I’ve seen this kind of scheme. If I react a bit slower now, I can actually dodge it—first, check whether there’s real demand on the consumption side and whether there’s a clear buyback/recovery mechanism; otherwise, it’s all just self-entertainment.



By the way, lately modularization and the DA layer have been getting nonstop talk. Developers look genuinely thrilled, while users are completely lost… but to me, it has the same flavor as blockchain games: storytelling can grab attention, but in the end you still have to come back to the question of “who keeps paying.” That’s it for now—let’s just watch and see slowly.
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