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Every few years, crypto produces a breakout use case that finds real product-market fit, reaches escape velocity and brings an entirely new wave of users into the industry.
But none of them happened overnight.
Stablecoins launched in 2014. Nobody cared until 2019. Today they settle more volume than Visa.
Prediction markets launched in 2018. Nobody cared until the elections in 2024. Today Polymarket is more accurate than every poll and pundit combined.
Perp DEXs launched in 2021. Nobody cared until 2023. Today Hyperliquid is embraced by Wall Street and flipping Solana in FDV.
The pattern is always the same. Years of being ignored, then sudden escape velocity.
The next one in the queue are onchain collectibles and gamified commerce platforms.
While platforms like Collector, Courtyard and Beezie have been around since 2024 already, it’s the massive mania around the 30th anniversary of Pokémon that finally got them into escape velocity and the mainstream attention we’re seeing today.
Now they got real users, real revenue, real retention. Most of it isn’t driven by token incentives or airdrop farming but by products that are genuinely better than their offchain alternatives and collectors who simply want to collect.
People are waking up already, but still most people won’t take it seriously until it’s too late.
Just like they didn’t with the last three.