Lately I’ve been revisiting the secondary market and picking apart royalties. Honestly, I can understand the creator’s kind of frustration—“my work goes viral, but after that I can’t even get a penny.” But I’ve also seen buyers think, “I paid a fee, and then I’m asked to get taken again—why?” As for this whole on-chain thing, the blunt truth is that execution is carried out by code, and consensus depends on people. Once the market starts getting noisy, everyone wants to lock the rules in tight—yet that ironically makes it easier to get around them.



It’s a bit like setting up a street stall right at the entrance of a residential area: the stall operator wants a stall fee every time the goods are resold, while neighbors feel, “reselling is my own business.” You can post notices, but if you really want to collect reliably, you still need everyone’s willingness to cooperate.

Also, the narratives around modularization and the DA layer have been getting developers really hyped lately, and it’s totally normal for users to look completely lost… No matter how neatly you split the underlying layers, if in the end both creators and buyers feel “forced/ scraped for value,” then even a model that sounds elegant on paper will be hard to go far. Anyway, I’ll keep going through the materials for now, and I’ll take a side only after a clearer way to reconcile and settle the accounts comes out.
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