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The term “modular chain” sounds very mysterious. As someone who’s naturally suspicious, I only have two feelings about it: first, whether transfers/interactions are smooth and whether they’re expensive or not; second, whether, if something goes wrong, you can trace it clearly. In the past, one chain covered everything—if it got stuck, it was just stuck. Now it’s split into things like an execution layer and a data layer, and on the surface users may only feel, “Why is it faster/cheaper today?” but behind the scenes, there are extra layers, and when problems happen it’s also easier for people to shift the blame to each other. In short, risk control is harder to do.
And it’s even more obvious for blockchain games with those kinds of economic models: once inflation kicks in, studios swarm in, the token price drops, and the spiral starts—modularization can’t save it either. Anyway, when I see projects that stack cross-layer, cross-bridge, and all sorts of dependencies together, I’d rather play less. If the tags/tracking show anything abnormal, I withdraw first and ask questions later… for now, that’s how it is.