The pool system in blockchain games boils down to two words: inflation.


Initially, they give you a satisfying "output," and later, issuing tokens or items feels like it's free, but new players can't keep up, and when selling pressure hits, the pool turns into a siphoning machine.
The funniest part is everyone still calculating "how much I can mine daily," never considering: who is actually going to buy this stuff?
If no one takes the bait, the only option is to fight among ourselves.

Recently, the incentives and points in the testnet seem quite similar, and the group is guessing every day whether the mainnet will issue tokens.
I just want to ask: even if they do, who will pay the gas and slippage on the day of unlocking?
Anyway, I only focus on two points now: whether the output is getting bigger and whether the recycling mechanism truly deducts money.
If not, there's no point in pretending.

I'm going to clear the pending items on a few accounts and also write the gas budget for the next interaction into my memo—just like that for now.
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