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Last night, I stumbled into a blockchain game group and they were arguing again about “the pool is about to take off.” I almost made a slip and wanted to jump in… Then I clicked in and saw the output still crazily spitting out coins. Players’ daily routine is just: harvest → sell → harvest again—same as clocking in at work, with no soul. What’s even funnier is that it happened to coincide with an upgrade of the mainstream public chain before and after, and everyone was still guessing whether the project would “move to a new home.” I thought, don’t move first—can you just turn your own faucet down a bit?
To put it simply, the fastest way for a blockchain game pool to die isn’t “nobody plays.” It’s that inflation is too hardworking and demand is too laid-back: coins get issued faster than they’re consumed. When the coin price softens, everyone gets more anxious to sell, and the pool gets emptied by itself. Migration and switching chains can certainly keep the hype going for a bit, but if you don’t change the output/consumption structure, then no matter where you move, it’s the same plot—“cutting your own liquidity.” From now on, I’ll just be honest: when I see high output, I ask one question first—who’s picking up all this output? If you can’t figure it out, just treat it as a joke and move on.