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I noticed an interesting trend: crypto games on Telegram have completely changed the approach to earning in 2024-2025.
It used to seem like some kind of experimental thing, but now millions of people are literally clicking and receiving real tokens.
Let's figure out what actually happened in this space.
The most high-profile story is definitely Notcoin.
I remember when it launched in early 2024, it seemed like just another hype.
But no — over 35 million players joined, collected virtual coins, and then the NOT token actually launched on major exchanges.
The price started at $0.01, and the market cap reached $1.1 billion.
It was a serious signal that crypto games are no joke.
Now NOT is trading around $0.00 with a -5.65% drop in 24 hours, but the story itself remains significant.
Then came Hamster Kombat — a total surge.
300 million players!
The mechanics are simple: manage a virtual crypto exchange run by hamsters, click, and earn HMSTR.
That was the moment I realized that click games are a real phenomenon, not just a temporary trend.
The HMSTR token is now showing -3.42% over 24 hours, but the game continues to develop with new seasons and features.
Catizen approached this from a different angle — here you breed virtual cats, combine them, and earn in-game currency vKITTY, which you then convert into CATI.
Over 34 million active players.
Interestingly, they position themselves as a bridge between Telegram and Web3, leveraging the platform's huge traffic.
CATI is currently valued at around $0.05.
Moonbix was an interesting attempt.
Linked to a major exchange, it offered earnings through simple tasks, token giveaways like DOGS and NOT.
The mechanics were more social — you had to complete tasks, invite friends.
It showed that crypto games can be both social and economic at the same time.
X Empire (formerly Musk Empire) is a particularly interesting case.
Launched in July 2024, already 35 million players.
The mechanics involve building virtual empires.
The X token was planned for Q4 2024, and they even released NFT vouchers for early participants.
One of them was sold for nearly 7 TON (about $36).
This showed that people are willing to pay for access to a future token if they believe in the project.
Rocky Rabbit is another popular game, with 30 million players.
Here you train virtual rabbits, participate in battles, solve puzzles, and earn RabBitcoin ($RBTC).
They conducted an airdrop in September 2024, and the token became available on major platforms.
An interesting point — they created a real economy around the gameplay.
Major is a more recent project, with 30 million active users.
The mechanics are based on solving puzzles, completing quests, and accumulating ranking points.
One of the features is a puzzle involving Pavel Durov, where you need to find the correct sequence in his avatars.
Once a day, and that’s an interesting gamification element.
The $MAJOR token was chosen by community vote.
It’s currently trading around $0.06.
Most of the supply is distributed based on player activity, creating a real incentive to keep playing.
What’s important to understand: crypto games are not just entertainment.
They are a real economy where your in-game actions convert into real tokens.
But that also means there are risks — market volatility, potential security issues, unpredictable prices upon listing.
Some of these tokens dropped significantly after launch.
If you’re considering participating in such games, approach with caution.
Study the mechanics, look at the development team, understand where the money is going.
It’s not guaranteed income — it’s more like participating in an experimental Web3 ecosystem that’s still taking shape.
But if you’re ready for volatility and want to understand how crypto games work from the inside — it can be an interesting experience.
On Gate, you can track all these tokens in real time if you want to monitor their movements.