The on-chain data for blockchain game pools these past two days has been so overwhelming it’s painful to look at… To put it simply, bringing down a pool is often not because “nobody is playing,” but because inflation and production don’t have any brakes: tokens are being turned on like a faucet that’s been left running, and all the output gets poured into the same pool—front-runners bolt first, and the latecomers end up holding the bag. TVL still looks fine, but liquidity is actually getting thinner and thinner. In the end, all that’s left is incentives fueling a self-congratulatory loop.



Even more awkwardly, when the project team sees the pool about to collapse, they add rewards to extend its life—yet that only lifts inflation another notch. Anyway, I’ve seen this many times: “the more they top up, the more hollow it gets.” Now there’s also the mainstream public chain upgrade/maintenance going on, and everyone in the group is guessing whether they’ll migrate. But I think we shouldn’t rush to move—if the economic model hasn’t been trimmed properly, then even if you change the soil, the roots will still rot.

Right now, I’ve got only one approach: keep in the pool only what can clearly explain the source of the production. Everything else is like ornamental plants and weeds—pull it out when you see it… It’s tiring, but it’s still ongoing.
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