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Lately I've been looking at a few blockchain game pools again. To be honest, what drags them down isn't "nobody playing," but rather the curve of output and inflation being too honest: fixed daily token emissions, but consumption scenarios can't keep up. In the early days, it relied on new entrants to take over, but when the liquidation waterfall comes (which is very clear on-chain), the pool shifts from "profitability" to "selling pressure launcher." Some projects also like to design recycling as mystical card draws, but it's really just delaying the collapse. By the way, these days, after a major chain upgrade/maintenance, people in the group are guessing whether the ecosystem will migrate. I think whether it migrates or not isn't important; changing the model without switching chains is just continuing to leak water somewhere else... Anyway, right now I’m mainly watching the net outflow of tokens and the recycling ratio for blockchain games. If the K-line looks good, I’ll stay calm for now.