Recently, I’ve been paying attention to an interesting phenomenon— the concept of Move to Earn is quietly changing the landscape of blockchain games.



Speaking of STEPN, this project was indeed extremely popular last year. The governance token GMT surged 141% in just one week, skyrocketing from over $1 to over $2 at its peak, attracting widespread community attention. Why was it so hot? Basically, it found a new angle—combining exercise with earning money, which is quite novel in blockchain gaming.

I’ve personally tried this game, and honestly, the gameplay is quite simple. You buy a pair of NFT sneakers, then go out running or walking to earn tokens. Unlike other blockchain games that require complex operations and learning curves, this is much more user-friendly for outsiders. The game features four types of shoes—Walker, Jogger, Runner, and Trainer—each with different speed limits, and their prices vary. The quality is divided into Common, Rare, Epic, and Legendary, with higher quality yielding higher rewards.

What’s most interesting is that STEPN has designed a dual-token model. GST has an unlimited supply, mainly generated through exercise; GMT is limited, with a total of 6 billion tokens. The core purpose of this design is to balance token minting and burning through diverse application scenarios. For example, upgrading shoes requires burning tokens, repairing worn shoes costs GST, and synthesizing new shoes also consumes tokens. There’s a daily earning cap—initially, players could earn up to 5 GST per day, which can be increased to 150 after upgrades.

Some compare it to “Qubits,” claiming it’s just a copycat. But the difference is significant. Qubits is a pyramid scheme based on recruiting others for bonuses, with tokens continuously inflated and no real utility, leading to a price crash and project collapse. STEPN is entirely different; players don’t need to develop downlines, nor are there invitation rewards. Through a carefully designed economic model, STEPN provides real use cases for its tokens, creating a dynamic balance. In this aspect, it’s definitely more comprehensive than the Axie Infinity’s SLP model.

Of course, this project isn’t perfect. Some players report that step counting isn’t always accurate, especially in underground passages or inside buildings where GPS signals are unstable. Also, the cost for new players has increased—floor prices have risen from 1-2 SOL to 8-10 SOL, and token prices have gone up, extending the payback period. But to some extent, this also reflects the growing enthusiasm for the project.

I am more optimistic about STEPN’s promotion of the Move to Earn concept. In 2021, 55.9 million Americans participated in running, and 111 million engaged in walking and fitness. The online fitness industry is also rapidly growing. If this huge group of exercisers can be brought into blockchain, it would be significant. Instead of just staring at screens playing games, people could exercise and earn money at the same time, while also improving their health.

Market reactions also reveal some clues—Sequoia Capital India, Folius Ventures, Solana Ventures, among others, have invested. Adidas Vice President Scott Dunlap has repeatedly recommended STEPN on Twitter, saying it could become a dark horse in the industry in 2022. This indicates that the Move to Earn direction is gaining recognition.

Latest data shows GMT is now trading at $0.01, with a 7-day increase of 26.19%. Although it has pulled back from its previous high, the project’s exploration path is still worth following. If STEPN can continue iterating and address issues like GPS accuracy and user experience, the new paradigm of Move to Earn still has the potential to reshape the future of blockchain games.
GMT0.45%
SOL-3.07%
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