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Remember that web3 gaming boom? Well, it turns out it was basically a house of cards. According to analyses I saw circulating, over 90% of the web3 gaming projects that emerged during that $15 billion wave simply disappeared. And do you know what the problem was? The players never really showed up.
It's like this - everyone was investing in web3 gaming thinking it would be the revolution of gaming, but the people who actually play? Never appeared. The projects created tokens, developed play-to-earn mechanics, but forgot an important detail: nobody wants to play a bad game just because crypto is involved.
What ended up happening is that web3 gaming became more about speculation than, you know, actually playing. People got in for the promised financial returns, not because they enjoyed the gameplay. And when the returns dropped, everyone ran away.
The lesson here is that web3 gaming will only work when we stop thinking about 'how to put blockchain in a game' and start thinking about 'how to make a game so good that people want to play even without the crypto part.' But apparently, most projects couldn’t do either.
It's a pretty typical story in the crypto market - lots of hype, lots of money, but a lack of real execution. Those still standing probably learned this lesson the hard way.