The pool system in blockchain games I’m looking at now focuses on two things: who is paying for the output, and when inflation starts eating itself. Many projects rely on the idea that "things mined can still be sold" in the early stages, which is basically using new liquidity as fuel. When everyone’s expectations change, and the selling pressure grows faster than the player base, the pool’s depth visibly collapses, and with slippage increasing, no one wants to replenish. Recently, there have been a bunch of testnet incentives and point farming, with comments daily guessing whether the mainnet will issue tokens… Honestly, if they really rely on issuing tokens to survive, the production model is already overdrawn. As for you saying “then just run early”—I want to do that too, but sometimes the on-chain data teaches you patience when you’re slow to withdraw.

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