These days, I looked at another blockchain game pool, and honestly, it's just that the output is too smooth and inflation is too frequent. Players are collecting tokens every day like turning on a faucet, but the "consumption" that the pool can handle is too little: synthesis is either useless, upgrades are not painful or satisfying, and in the end, it can only rely on newcomers taking the hit to buy in... When people hesitate, selling pressure pushes the price down, and the more it drops, the fewer people are willing to play, and the cycle begins.


Now, the popular social mining and fan token schemes—"attention is mining"—I also have some doubts: attention is there, but if there's nowhere to recycle the output, the lively activity actually accelerates the depletion of the pool.
I still believe that a slower, phased approach, with an economic model that has a place for the output, can last a bit longer. Anyway, I’m not in a hurry, just observing.
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