There are only four ways for large model monetization: advertising, ToB interfaces, pay-per-use, and subscription plans. Advertising ruins the user experience and the revenue can't cover the computing costs; ToB interfaces have a low ceiling and lead to price wars, pushing profits to the extreme; pay-per-use can suppress user activity and runs counter to ByteDance's demand for high-frequency usage. ByteDance chooses the subscription plan, not out of stubbornness, but because it's the only optimal solution after calculating the costs.

View Original
This page may contain third-party content, which is provided for information purposes only (not representations/warranties) and should not be considered as an endorsement of its views by Gate, nor as financial or professional advice. See Disclaimer for details.
  • Reward
  • Comment
  • Repost
  • Share
Comment
Add a comment
Add a comment
No comments
  • Pin