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I remember when BUMS was just gaining momentum on Telegram — it seemed like just another mini-game. But then the numbers started to grow, and by early 2025, the project boasted 7.7 million active users monthly. Truly impressive for a game on TON. At that time, the team announced a token airdrop in the first quarter, and everyone started connecting wallets through the Airdrop. The BUMS token distribution system was well-designed — they considered the character level, referrals, and overall contribution to the ecosystem. They even launched TON Wallet Quest with a character named Mega Bum and a 3% bonus to hourly profit. It was interesting to watch how the developers negotiated with major exchanges about listing. Although they kept specific details secret, it was clear that this was a serious project. Regarding token distribution, most went to active players — the team clearly valued the loyalty of long-time participants. When BUMS finally hit the exchange, everyone wondered what the price would be. Analysts considered the game's popularity, tokenomics, and market conditions. But honestly? No one gave precise forecasts — there were too many variables. More than a year has passed since then, and the project continues to develop. It’s interesting to see where BUMS is headed next.