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Recently, I saw someone talking about "pumping the pool" in chain games again. Basically, many of these are just because inflation is too aggressive, and there's no real demand to take over the output: they constantly release coins daily, and everyone's goal isn't to play but to sell quickly and recoup their investment. As a result, the new funds in the pool can't keep up with the selling pressure, liquidity becomes thinner, slippage gets larger, and in the end, you have a bunch of players squeezing each other out, and the experience just crashes.
When I analyze factors, I also look at on-chain net inflow and token release pace. Many projects start off with pretty good data, but after a couple of weeks, you can see the "output > consumption" line widening more and more... At this point, with some Meme hype and attention shifts driven by celebrity shoutouts, newcomers are most easily pushed by the heat to take the final baton, and veteran players can't even persuade them.
Anyway, right now, when I look at chain games, I first ask: who is buying and using the minted tokens, can the faucet be turned off, or not? Otherwise, no matter how high the APR, it's just a countdown. I'm going to get to work.