You told me the blockchain game pool collapsed again? My first reaction: don’t blame the players for their lack of loyalty, it’s probably because “they release too often, and the output is too虚.” On one side, they wildly inflate rewards, and on the other side, the real consumption (like equipment repairs, synthesis, dungeon entry tickets) can’t keep up, and in the end, it’s like opening a buffet that also gives out cash coupons—people see the crowd, but the kitchen is already empty…



What’s even more awkward is that many projects still love to focus on on-chain data tools’ labels like “new users, retention,” but those things are inherently lagging and can be easily misled by bots. To put it plainly, what you see as lively might just be a crew staging a show. From a governance perspective, you first need to clarify “where the tokens come from and where they go,” otherwise even the most beautiful voting is just sticking stickers on a leaky bucket. Anyway, when I look at blockchain game proposals now, I first ask: what does this pool rely on to keep itself alive? If they can’t answer, I just pretend I didn’t see it.
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