The biggest fear for blockchain game pools isn’t “nobody playing,” but inflation running faster than output. The output is only that limited real demand (transaction fees, item consumption, external buy pressure), but the moment token issuance ramps up, everyone starts doing the math: mining today and not selling tomorrow is a more painful loss—once sell pressure rolls in, the pool’s TVL still looks like it’s holding up, but in reality it’s just hot money waiting for an exit. To put it simply, the economic model hasn’t built “consumption” into the equation solidly; it relies on rewards to prop everything up, and in the end it can only drag the pool down, leaving behind nothing but a pile of “high APY screenshot” hype. Recently, modularization and DA-layer narratives have been hot again; developers are quite excited, while users look confused. I think the more of these narratives there are, the more they can mask the old question of “who will actually foot the bill?”


If you can only keep one habit: first, look at where the added token supply comes from and where it goes.
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