The pool system in blockchain games I’ve been observing for a while looks a lot like a mirror: excessive output, inflation pushing the coin price down, players earning and selling at the same time, and the pool actually using new users to cover the exit of old ones. Basically, it’s “the more aggressively you pay out, the faster it dies.” Recently, the main public chain is about to upgrade/maintain, and the group is speculating whether projects will move away. I think whether they move or not, it won’t save the model itself. The underlying issue is still output > consumption, and consumption isn’t a necessity. Anyway, right now I only look at two numbers for blockchain games: how many new users are added daily and who is actually paying. If I had to keep only one habit, it would be: don’t chase highs and buy the dip.

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