Last night before bed, I checked the pool data of a blockchain game, and honestly, it's just "production is too diligent, consumption is too laid-back." They keep issuing rewards every day, which looks lively, but in reality, it's just inflation draining the pool; new players coming in to take over is fine for a while, but once growth slows down, the selling pressure is like a faucet that won't turn off, leaving only the thinly spread, increasingly anxious bottom. Anyway, right now I look at two things in blockchain games: whether the output can be absorbed within the market (hard needs like upgrades, synthesis, tickets), and whether the "burned" assets are the same type, otherwise it's just left hand giving to right hand. By the way, I want to complain that recently some people are using large on-chain transfers and unusual exchange hot/cold wallet movements as signals of smart money; I also record these, but mostly as sentiment indicators... Sometimes it's just moving, not necessarily a script. That's all for now, slowly backtesting feels more reliable.

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