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Recently, I was reviewing how cryptocurrency earning games on Telegram have evolved over the past few years, and the truth is that the phenomenon was bigger than many thought. 2024 marked a turning point where these games went from being an experiment to something with millions of active users.
Crypto earning games based on Telegram work in a pretty straightforward way: users perform simple activities, accumulate points or virtual coins, and eventually those assets turn into real tokens traded on exchanges. Most were built on The Open Network (TON) or Solana, which allowed seamless integration with the blockchain ecosystem.
Notcoin was probably one of the ones that generated the most buzz. It reached over 35 million players, and the NOT token launched with quite a hype, reaching a significant market capitalization. Now it trades around $0.00 with daily fluctuations. The interesting part was that after the launch, they expanded their ecosystem with collaborations like Lost Dogs, which added more narrative mechanics to the game.
Then there's Hamster Kombat, which grew almost virally, accumulating over 300 million players. The mechanics are simple: you manage virtual exchanges and earn HMSTR tokens with each click. The token currently moves around $0.00 with minor changes. The developers have plans to expand the ecosystem beyond the traditional click-to-earn model.
Catizen took a different approach, focusing on breeding and fusing virtual cats. It reached 34 million players, and the CATI token is trading around $0.05. What sets them apart is how they integrated Telegram with TON to create more accessible Web3 access.
X Empire, formerly called Musk Empire, accumulated 35 million players since its launch in mid-2024. The concept is to build virtual empires while earning cryptocurrencies. They had an interesting strategy with NFT coupons for early access, similar to what Notcoin did.
Rocky Rabbit was another that caught attention with its mechanics of training rabbits for battles. It reached 30 million players, and the RBTC token was launched afterward. Players who completed tasks before the September 2024 deadlines received airdrops based on their performance.
Major is probably one of the most recent to gain traction, reaching 30 million active users. The only thing about Major is that it includes daily puzzles, including one based on avatars. The MAJOR token is trading around $0.06 after its launch.
Moonbix works differently because it is directly linked to a larger trading platform. It offers opportunities to earn tokens by completing simple tasks, with access to airdrops based on holdings at specific times.
What I learned from observing these crypto earning games is that each found its niche. Some targeted pure addictive gameplay, others added narrative, some focused on Web3 integration. But here’s the important part: all these games carry real risks. Market volatility is brutal, there are potential security vulnerabilities, and many projects don’t survive after the initial token launch.
If you're considering participating in any of these crypto earning games, my advice is to do your own research. Understand how they work, protect your assets, and don’t invest more than you can afford to lose. The blockchain gaming space moves fast, and what’s trending today could be history tomorrow. But if you’re patient and do things right, there are real opportunities out there.