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Lately, I've been looking at the economic models of blockchain games, and it’s a bit like turning the faucet to the maximum and then hoping the pool will grow on its own... The output keeps increasing, but the demand doesn’t keep up, and in the end, it becomes a tacit understanding of "if you don’t sell, I’ll sell first." To put it simply, inflation isn’t the original sin; the real sin is the lack of gameplay or consumption scenarios that can absorb the output—only daily check-ins to claim tokens, turning the pool into a puddle.
There’s also a subtle point: once the community starts arguing over “compliance/privacy” (recently, the privacy coin mixing issue really tore things apart), attention becomes even more fragmented, and the narrative can’t be focused. The confidence that was barely holding up begins to leak away. Anyway, from my current perspective on blockchain games, I’m focusing more on consumption than output; otherwise, even the most compelling narrative will be drowned out by the tokens it produces... But it’s not all pessimistic—at least some teams are starting to seriously work on “how to make the coin die more slowly.” That’s all for now.