I only note one sentence: The secondary market cutting royalties to the bottom essentially treats creation as a one-time sale.


In the short term, it might be easier to close deals, but in the long run, it's similar to chain games that rely on inflation to feed returns, with studios entering and causing the token price to spiral—ultimately leaving only emotions and mutual blame.
So I’d rather follow fewer K-lines and lighten my positions, giving teams that can truly sustain production more time.
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