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Recently, I looked at a few more blockchain game pools, and it seems that the easiest way to die isn't "nobody playing," but rather the output and inflation eating themselves: initially, the rewards were too sweet, so everyone rushed in to mine, and selling pressure immediately piled up; to retain players, they kept increasing token issuance, but the actual output in the pool (fees/consumption/recycling) couldn't keep up, and when the token price softened, players were left with only "withdraw—sell—leave," and the cycle became more and more unreal. Basically, pools rely on consumption to lock tokens back in, or they're just using tomorrow's chips to boost today's excitement.
Recently, social mining and fan tokens—those "attention is mining" schemes—are quite similar: attention is indeed valuable, but without a scenario for recycling, it ultimately becomes a race to see who can run faster and earn, with the rest taking the final baton. Anyway, when I look at blockchain games now, I focus first on the recovery points and consumption intensity, then on the token issuance rhythm... I still believe there are protocols that can make the economy as beautiful as stained glass, but they need to be more restrained.