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Lately, that pool from chain games has started to smell familiar again: when output goes up by 1, inflation feels like it’s opened the floodgates. A few days ago, it was quite lively, but after a while, all that’s left are group chats full of “Why did it drop again?” Put simply, rewards aren’t the value itself. If the pool doesn’t have any new consumption scenarios, people will just take the tokens and sell them—so the more you mine, the thinner the whole thing gets. Now, when new L1/L2s roll out incentives to attract TVL, it’s the same logic. I really get the complaint from old users about “mining, then selling”… My own habit is to check whether the “output can be absorbed back by the system”—for example, whether repairing equipment, drawing cards, or upgrading are truly must-have, non-negotiable needs. Otherwise, I’d rather do less, keep my wallet layered, and not let a burst of temporary hype throw my pace off.