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Open-source editor Zed releases 1.0: abandons Electron, rewrites from scratch using Rust + GPU rendering
According to Beating Monitoring, the code editor Zed has released version 1.0.
Zed was developed by the team of Nathan Sobo, the founder of the Atom editor.
Atom originally forked Chromium to create a desktop application, which conveniently led to the development of the Electron framework, later becoming the foundation for VS Code.
Sobo’s team believes that web technologies have set a ceiling for editors, so they abandoned Electron and rewrote everything from scratch using Rust.
The entire UI is like a game engine, directly feeding data to GPU shaders for rendering, with a self-developed UI framework called GPUI.
Five years of development, with over a million lines of code, covering Mac, Windows, and Linux.
The feature set now includes the standard modern editor capabilities: Git integration, SSH remote development, debuggers, and rainbow brackets.
In terms of AI, Zed supports running multiple agents in the same window simultaneously, with predictive keystroke-level suggestions for the next changes.
The open Agent Client Protocol has integrated Claude Agent, Codex, OpenCode, and recently Cursor.
Simultaneously launched the enterprise version Zed for Business, offering centralized billing, role permissions, and team management.
In February this year, Zed completed a Series B funding round of $32 million led by Sequoia, bringing total funding to over $42 million.
The team is developing DeltaDB, a synchronization engine based on CRDT (Conflict-free Replicated Data Types), tracking each change at the character level.
The goal is to enable multiple people and agents to share the same real-time code view, allowing review within the agent-generated code context without waiting for PRs.
Zed is open source and currently has hundreds of thousands of active daily developers.