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These days, I took another look at the data of on-chain game pools, and the colorful chart is quite intuitive: when the output is too high and the recovery is too weak, tokens flow out like tap water, but the actual scenarios that can consume them are limited, and in the end, it can only rely on new users to take over to "stabilize" it. Basically, inflation is making the pool thinner and thinner.
Many projects also like to use higher mining/task rewards to rescue, but the result is accelerating blood loss...
By the way, recently some regions have tightened taxes and compliance, and everyone's expectations for deposits and withdrawals have worsened. Risk appetite immediately drops a notch, and this kind of pool that relies purely on sentiment and new entries is the first to be abandoned.
Anyway, I now look at two things in on-chain games: whether the output has a brake, and whether the recovery is solid enough. Otherwise, no matter how good the gameplay looks, it can't hold up.