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It's raining outside and there's traffic; the coffee will get cold in a moment... I casually checked out a blockchain game pool I've been farming recently, and honestly, it's just inflation wearing people out: daily issuance of a bunch of tokens, but the consumption (synthesis, upgrades, tickets) can't keep up, so everyone is left with only the option to "withdraw and sell." The liquidity in the pool is getting thinner and thinner, and when the price softens, it starts to crash. The most annoying part is that the rules keep changing—today they talk about lock-up bonuses, tomorrow they cut the output. It was okay early on, but later it’s all about mutual boosting. Recently, the NFT royalty disputes have been blowing up, which is quite similar: creators want to earn more, which is fine, but once the secondary market gets bogged down by various fees and loses liquidity, no one ends up making money in the end. Anyway, I now focus on whether blockchain games have a real need for "burning/consumption"; if not, I stay cautious and avoid getting too caught up. I’d rather miss airdrops than use them as fuel.