I recently overheard a discussion about the economic model of a blockchain game, and after listening, I can only sigh: the pool isn’t ruined by players—it’s strangled by its own production plus inflation. Every day they’re issuing tokens and materials, and the output is far greater than the consumption. Put simply, it’s like paying everyone a salary without any real business, and in the end it can only rely on newcomers to pick up the inventory.



The studio is even more ruthless: they’re calculating more sharply than anyone else. The moment they cut production, they immediately pull out. The moment the coin price dips, they accelerate dumping. Once it spirals, there’s really no way to brake it. Governance is still talking about its vision… I’ve learned my lesson now, so I’m shrinking the goals: I don’t count on a “long-term flywheel.” I only watch whether consumption has real hard demand, and whether rewards can be turned off at any time—ironically, that’s what allows it to last longer. That’s it for now; don’t treat yourself like a savior.
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