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These past few days, I looked at another blockchain game pool, and the more I looked, the more it resembled a bubble tea shop opening down the block with a coupon giveaway: at first, people were packed, and the tokens (coins) were being distributed aggressively, everyone thought "Hey, this is pretty worthwhile," but the problem is, the output simply can't keep up with inflation, the cup is only so big, and the more water (rewards) you pour in, the more the flavor will become diluted. To put it simply, the only part of the pool that can truly circulate is the part where "people are willing to keep paying," and once new users come in more slowly, the accumulated selling pressure from before is like a queue of coupons being returned, and if you squeeze too hard, it collapses.
Recently, I've also heard rumors of increased taxes and tighter compliance in certain regions, and with expectations for deposits and withdrawals tightening, everyone’s hands are even tighter. For blockchain games, which rely on emotion and turnover speed to sustain themselves, the first to feel the cold of "people not coming, money not circulating" is inevitable.
Next time, I’ll probably focus on two things first: whether new players are really "here to play," or just here to grab rewards; and whether there is a real consumption scenario for the output. Otherwise, no matter how exquisite the gameplay, it can't withstand inflation. When you look at blockchain games now, are you most concerned about the economic model or user retention?