Recently, I’ve noticed that several blockchain game pools are collapsing quite consistently: the output is too excessive, inflation is like opening a faucet, everyone is saying "playing" but all their hands are calculating how long it takes to break even. New tokens/new items are being dumped all at once, there aren’t enough buy orders, so the price can only keep finding a floor, eventually turning into whoever exits slowly taking over.



Honestly, it’s not that there’s no demand, but the production rhythm and consumption design are too crude, and some consumption points are still hidden very deep; a couple of clicks and resources turn into air... I really can’t stand this kind of interaction.

Airdrop season is pretty much the same, task platforms with anti-witchcraft features causing a bunch of permission pop-ups + point systems, grifters working like they’re at a job, and then a wave of token issuance crushes the sentiment. I used to want to explain and analyze: where did the mistake happen, who designed it wrong? Now I’ve kind of stopped chasing that, accepting randomness — anyway, once inflation kicks in, the pool will give the answer itself. That’s all for now.
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