Lately, I've seen more complaints about "the pool exploded" in blockchain games, which is both funny and frustrating: everyone works hard to farm tokens, but it ends up feeling more like working for inflation. Basically, it's because the output is too smooth, and new tokens are issued too frequently; with fewer new players coming in and more people selling, the small pool of real gold and silver gets slowly drained, leaving only a bunch of "seems like a lot" tokens bouncing around.



Right now, I look at blockchain games from two angles: whether the output is linked to new players/actual consumption, or if it's just candy being distributed over time; and whether the "recycling" aspect is just for show. Without actual consumption, only output, no matter how fancy the gameplay, can't hold up.

By the way, recently cross-chain bridges have been hacked, and oracle errors have caused panic, with people in the groups shouting "wait for confirmation"... Actually, blockchain game pools are the same—don't just look at the panel's earnings, first confirm where the money is coming from and whether it might suddenly be pulled out. Anyway, I’d rather earn a little less than be the last one holding the bag.
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